Set in the 1940’s-esque Canopy Kingdom, and each revolving around the magical artefact the Skull Heart and the eponymous Skullgirls, the story mode for each character runs along snappily, with single rounds breaking up the storyline which is presented in a series of painterly stills or static character art. There are also a number of elements to promote balanced play, including the ability to recognise and break infinite combos. ![]() Indeed, a number of the mechanics such as team assists and snapbacks come directly from it, though like Capcom vs SNK 2’s Ratio System you’re also able to decide the make-up of your team, opting for one super-powered character, two strong characters or three ordinary ones, with the advantage of team assists and versatility balancing against raw power. ![]() ![]() Skullgirls is a 2D fighting game, and draws heavy influence from Marvel vs Capcom 2, which its worth noting is amongst my favourite games within the genre.
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